Digital Media and Learning Conference 2017

Today marks a milestone for me! I have officially submitted my first ever proposal to present my doctoral dissertation ideas at a conference, Digital Media and Learning, held at University of California, Irvine.

Here’s the proposal:

STEAMHAMLET = Culturally Responsive Computing + Disruptive Technology

STEAMHAMLET is a dissertation currently in process that will present a study of the burgeoning field of Culturally Responsive Computing (CRC), its historical context and need, educational use computer software design, and “The Digital Divide”, in order to propose the creation of an experimental classroom use software that flexibly responds to its users, reconnects fragmented curriculum, and counters traditional industrial-age schooling frameworks.

The title “STEAMHAMLET” comes from a desire to integrate artificially disparate subject areas and use the STEAM curricula ideation plus a similarly integrated approach to the humanities. Science, Technology, Engineering, Art, Mathematics, History, Art, Music, Language, English, Theater = STEAMHAMLET. Instead of focusing on external goals and expectations determined by dominant culture norms, the heart of this software design and use is to explore alternative learning mechanisms in search of a more socially just world.

Art appears twice not by accident but to emphasize the importance to teach and see and create aesthetics in our efforts.

STEAMHAMLET is a vision for a new curriculum, a new pedagogy, a new assessment, a new school, a willingness to always change in service of a more just world — this is a disruption of traditional K20 schooling.

This dissertation study will add to a growing body of work about the Culturally Responsive Computing (CRC) theoretical framework as well as link to a historical body of education and computing work that comes from the founders of Artificial Intelligence (AI), LOGO software, Advanced Research Projects Network (ARPANET), and the Massachusetts Institute of Technology’s (M.I.T.) Media and Learning Lab.

This newly proposed educational software online environment will use Augmented Reality and Virtual Reality and allow students to explore and play with ideas, with concepts, with wisdom, with artifacts, with machines, with multimedia, with formulas, with principles — essentially, anything that is or could be or will be in Wikipedia. As fast as you might, in your mind, imagine a conceptual overlapping of sounds and images and concepts, this software will allow you to have an immersive experience with that brainstorm and test its usefulness or feasibility or purpose. This software will have implicit creative and practical uses that will alter how we perceive our experiences offline.

Bryan Sanders
English Teacher & Creative EdTech Collaborator
I am a National Board Certified Teacher in the high school English classroom, which I see as an open space to integrate all content areas. I am not a ‘test answers at the back of the book’ teacher. I work to engage in authentic dialogue and inquiry with students about texts, and I help them to develop critical and questioning minds. I have 20 years of experience teaching and plan to continue.

Technology and the arts have a central place in my classroom and approach. Microsoft selected me as a 2018 Global Minecraft Mentor. I create a space for students to work with (not at) computers to create meaningful, well-written content that is also aesthetically pleasing and artistically cohesive. I believe that we have not yet fully harnessed the power and potential of computers. To this end, I have embarked upon my doctoral degree in Educational Leadership for Social Justice with a focus on Educational Technology.

You can count me among the innovators, the intellectuals, and the seekers. I work for social justice through education. I am currently researching and developing educational-use software to disrupt traditional K20 schooling practices.