I started musing about this in writing a few years ago as I became more deeply involved in using Minecraft as part of the work I do with students. Teachers typically welcome another tool in the repertoire for kids to express themselves in school. Minecraft was a no-brainer in that regard. Make a shoebox diorama, build in Minecraft — not a big stretch.
Since I had been playing Minecraft on my own since its inception with my son and my friends, I also knew that there was something much bigger going on by the time I brought it into the classroom — but I needed some time to work on that puzzle. Microsoft purchased Minecraft and then released an official education version. That helped legitimize it apart from “video games” and placed it more directly in the “teaching and learning” realm.
My work with students and Minecraft grew, and I am pleased to announce that I have a published chapter about it in an academic book series about game-based learning. I will make the chapter available here on my website and elsewhere, but for now, I hope you will join me in the celebration of this publication: