Disruptive Technology

Many schools organize educational programming based on student age, student outcomes, and course prerequisites. This causes a series of artificially constructed “truths” that negatively impact student learning and reinforce a historical disenfranchisement of under-served communities. Additionally, this “common sense” approach to schooling sits opposite the work of John Dewey, Jean Piaget, Maria Montessori, Lev Vygotsky, Paulo Freire, and Seymour Papert.

The work proposed here will use computers and software to disrupt the net result of many educational software products. While full of good intentions, most shrink wrapped closed-loop “teaching machine” approaches found in educational software too closely resemble “edutainment”, and do not significantly impact student learning. In fact, they may even cause further problems by recreating the conditions for the existing class, wealth, race, and power struggles that education aims to solve. This proposal is to create a new software product that has not yet been seen and that will actively work to liberate the collective and individual minds of all humans.

The software, named STEAMHAMLET, will take all knowledge continuously inputted into Wikipedia and make each concept and each event malleable objects within an augmented multiplayer shared reality space. Importantly, the software will function with an Artificial Intelligence that adapts as users interface with it. This will allow users to test new concepts and ideas, and if something seems feasible to bring outside to the physical world, then that might be the next step.